Inscrit le: 27 Fév 2018
|Posté le: Sam 9 Juin - 13:37 (2018) Sujet du message: Specular texture issue
I've run into an issue that I need some advise on.I am creating an animation that shows the different layers that go into the making of a bank card. In the animation each layer will build in finishing with a protective laminate layer.This is where I run into my problem.The laminate needs to sit on top of an object with a glossy material applied to but unfortunately the specular material comes out black. The object with the spec is not touching the glossy material shape, but if I move it further away then it begins to behave as expected. I really need these objects to fit as tight to each other for the animation to work.My render settings are set to PT with a specular depth of 16. Fake shadows is also ticked in the texture. I have tried this with a flat object and an object with some depth.I have attached some screen shots showing the positioning of the objects along with my render settings and the scene file. I am working to real world scale but have experienced the same issue scaling up the scene.Any help would be greatly appreciated.
I didn't find the right solution from the Internet.
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